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1. You are creating a browser-based Web application by using Virtual Earth 6.0 map control.
A Web page of the application has a map and a list of locations.
When a user selects a location from the list, the application must meet the following requirements:
A default view of the selected location is loaded.
The selected location is centered.
The selected location appears in the three-dimensional mode, at an oblique pitch, and heads due north.
You need to program Virtual Earth map control to ensure that the requirements are met.
Which code segment should you use?
A) var defView1= new VEMapViewSpecification(new VELatLongRectangle (40.88,-73.8,
4 0.48,-74.28), 16, 360, -45, 0); map.SetMapMode(VEMapMode.Mode3D);
map.SetMapMode(defView1);
B) var defView1= new VEMapViewSpecification(new VELatLongRectangle (40.88,-73.8,
40.48, -74.28), 16, 360, 45, 0); map.Loadmap(defView1);
map.SetMapMode(VEMapMode.Mode3D);
C) var defView1= new VEMapViewSpecification(new VELatLong(40.68,-74.04), 16, 360, -
4 5, 0); map.SetMapMode(VEMapMode.Mode3D); map.SetMapView(defView1);
D) var defView1= new VEMapViewSpecification(new VELatLong(40.68,-74.04), 16, 360,
4 5, 0); map.Loadmap(defView1); map.SetMapMode(VEMapMode.Mode3D);
2. You need to create a tile source specification that meets the following requirements:
It uses three tile servers named s0, s1, and s2.
It follows the standard Virtual Earth 6.0 numbering scheme.
It ensures that the tiles are visible in all the view types.
Which tile source parameter should you use within the tile source specification?
A) http: //%1.yourserver.net/tiles/%4.jpg
B) http: //%2.yourserver.net/tiles/%1%4.jpg
C) http: //%4.yourserver.net/tiles/%2%1.jpg
D) http: //%1.yourserver.net/tiles/%2%4.jpg
3. Your company wants to display customer locations as pushpins on a Virtual Earth 6.0 map.
You need to ensure that the pushpins are loaded after the Virtual Earth map is loaded.
Which code segment should you use?
A) function GetMap() { map = new VEMap('myMap'); map.LoadMap(new
VELatLong(47.22, -122.44), 12, 'r', false); map.AttachEvent ('onchangeview', function(){...Load the pushpins...}); }
B) function GetMap() { map = new VEMap('myMap'); map.LoadMap(new
VELatLong(47.22, -122.44), 12, 'r', false); map.AttachEvent ('oninitmode', function(){...Load the pushpins...}); }
C) function GetMap() { map = new VEMap('myMap'); map.LoadMap(new
VELatLong(47.22, -122.44), 12, 'r', false); map.onLoadMap = function(){...Load the pushpins...}; }
D) function GetMap() { map = new VEMap('myMap'); map.onLoadMap =
function(){...Load the pushpins...}; map.LoadMap(new VELatLong(47.22, -122.44), 12, 'r', false); }
4. The branch offices of your company are displayed on a two-dimensional map. You need to display the branch offices on a three-dimensional map. Which method should you call?
A) VEMap.SetMapStyle(style)
B) VEMap.SetMapView(object)
C) VEMap.SetMapMode(mode)
D) VEMap.Show3DNavigationControl
5. You add a new pushpin to a Virtual Earth 6.0 map. You are creating an algorithm to calculate the polygon representation of a pushpin cluster. You write a step to verify that the pushpin belongs to the cluster. You need to identify whether to recalculate the polygon representation. What should you do?
A) Calculate the bounding box of all pushpins and verify whether the location of the new pushpin lies inside the bounding box.
B) Calculate whether the location of the new pushpin overlaps the center point of all pushpins.
C) Calculate the convex hull of all pushpins and verify whether the location of the new pushpin lies outside the convex hull.
D) Calculate the minimum bounding rectangle of the polygon and verify whether the location of the new pushpin lies inside the minimum bounding rectangle.
Solutions:
| Question # 1 Answer: C | Question # 2 Answer: B | Question # 3 Answer: D | Question # 4 Answer: C | Question # 5 Answer: C |
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